Friday, February 18, 2011

Wand Design

To further help with conversion to other systems this was how the wand was designed. The wand was designed using the rules in GURPS Ultra-Tech 2 (UT@-12) for combined gadgets. The gadgets came from Ultra Tech 1, with the exception of the gravity pulse gun. TL14 was assumed for this design. Weights of the gauss needles were based on the weight of a TL8 magazine with 20 more needles per tech level as described on UT-11. I assumed standard magazine weights stay the same over the TLs and then reduced the weight of the wand standard needle magazine by limiting the magazine to 100 needles. I assumed Large Caliber Smart Ammo is equivalent in size and weight to standard gauss slugs (UT53). Suppositions for Smart Ammo is given in the post on smart ammo. I assumed a gauss pistol frame or standard PR-24 baton, both of which weigh approximately 1.5 lbs. I then added all of the other devices together and multiplied them by .5 (because each device will be used seperately,) after subtracting the weight of the individual power cells. Total weight came to 2.125, just three ounces more than the 1.952 lbs of an expandable side arm baton.
Stats for weapons is a s follows:

Damage SS Acc 1/2D Max ROF Shots ST
Ballistic 2d+1 10/8 4/11 133/600 399/1000 12 100/B 0
LCSA 5d+2(2) 10/8 4/11 133/600 399/1000 3~ 20/B 0
Flashblaze 2d(2) 10/8 5/12 30 100 1

Sonic Blade 5d+3(5)






Stun Baton Special






Minimum range is for the wand in its 14 inch mode. Maximum range is the 24 in extended mode. Ranges are for the wand in ballistic mode. Smart ammo will lock-on to the designated target with a skill of 20. It is modified by the targets speed, cover and size. Smart needles will not hover. The B/G engine burns out after 6 seconds. Target location is programed by the operator through the wand, and aiming can be augmented using a macrovison with HUD display which will reduce SS to 8.

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