This blog is devoted to the development of the background for a new game universe. I play it using GURPS 3rd Edition, but it can just as easily be played using FUDGE, FuRPiG, or any other system that takes your fancy. It's not about the game system it's about the background.
What kind of a game universe is New Diasporia? It is a Science Fiction game based on a universe where Natural Law is the guiding framework. What does that mean?
Up until the ascension of the irrationality of modern secularism scientific study from Plato to Pascal realized that the universe was more than the matter that can be prodded, probed and measured. Yes the universe is rational, and can be measured. It is the product of a rational mind, the mind of the all powerful Creator, who gave man the tools, intelligence and a divine soul, that would allow him to understand that rational universe. But it also contains things that cannot be understood solely through use of the scientific method, things that are only open to study of the metaphysical and theological.
So New Diasporia is a Catholic Christian science fiction RPG. In it there is true Good and true Evil and a billion billion normal sinful human souls some attempting to attain holiness, some just trying to survive what the universe throws at them.
The science is speculative hard. That means its more like Traveller than like Farscape or Lexx. The theology is Catholic/Orthodox, so the "Rapture" and "Fundamental Creationism" are not included.
Concepts which violate natural law, such as the Vinge Singularity, brain taping, sentient artificial intelligence, robot sex, etc. are not included.
That doesn't mean that immoral practices are outside the scope of the game. Just that they typically have negative short or long term ramifications. The good guys do not always win. The bad guys do not always lose. But societies which consistently violate Natural Law come to pay the consequences.
It'll be a few weeks of entries before there is enough info posted for anyone to actually have enough info to start a game. So I thank you for your patience and solicit your comments.
No comments:
Post a Comment