This is the penultimate technology level available to New Diasporia science.
Advanced hyperdrill technology results in smaller, cheaper, units which allow for much cheaper transmat portal systems. This allows the wealthy personal transmat systems, between a wilderness home and the city in which they work, half a world away, for example.
Captured nanotechnology allows very small minfacs to produce just about any item, provided with enough material and energy. Nanotech factories can even be implanted in humans to repair damage and protect against drug attacks and disease. The grey goo problem and the Church's ban of free cloud nanotech relegates that technology to heretical and foolish worlds in the Wilds.
Practical Terraforming becomes possible at this tech level, both due to advance biological knowledge and greater advances in the environmental and physical sciences.
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